Evolving AI Opponents in a First-Person-Shooter Video Game

نویسندگان

  • Adam Overholtzer
  • Simon D. Levy
چکیده

One of the major commercial applications of AI is in the rapidly expanding computer game industry. Virtually every game sold today has some sort of AI, from the "computer player" in a chess game to the machine-gun-toting enemies in a first-person shooter (FPS). Any virtual being that does not behave in a strictly pre-scripted manner has some sort of AI behind it. Sadly, however, the multi-billion dollar gaming industry has done very little to advance the field of AI. The industry has moved past the day when an AI opponent would not even react to the death of his teammate standing three feet away, but that does not mean these bots, as they are commonly called, have any serious thought processes.

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تاریخ انتشار 2005